I had the chance to work on one of the most iconic settlement of the Deep State DLC for Ghost Recon Breakpoint !
As it is the Climax of the DLC, we wanted to make it gigantic. You start from the bottom, looking for your final objective: reaching the top and defeat the strategist. We also wanted to let the player be stealthy, as an hommage to Splinter Cell !
Huge thanks to the two artists who worked hard with me on this, Robert Farrand & Nicolas Gorszczyk.
Also a special thank to Aurélien Grimont, who worked on the boss Arena's level design !
And obviously to the whole team who worked hard on this one.
https://www.artstation.com/nicoternet
https://www.artstation.com/vayevn