You may have seen this one on the Ghost Recon Breakpoint trailer. I was the level designer in charge of this building, from paper concept to finalization.
A big effort was made on the line, which can be seen from the beginning to the end. I built the whole navigation inside the assembly to showcase the drone production.
The whole assembly is separated into 3 differents building: one for the core assemblage, one for the oger's turret and finally one that assembles the two part.
Huge shoutout to all the people who worked with me on this, it was a huge team effort.
Special thanks to Alexandre Lutz and Robert Farrand, the level artists who worked hard on this !